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Tlili Ahmed, Huang Ronghuai, Shehata Boulus, Liu Dejian, Zhao Jialu, Hosny Saleh Metwally Ahmed, Wang Huanhuan, Denden Mouna, Bozkurt Aras, Lee Lik-Hang, Beyoglu Dogus, Altinay Fahriye, C. Sharma Ramesh, Altinay Zehra, Li Zhisheng, Liu Jiahao, Ahmad (2022), "Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis", Smart Learning Environments, Vol: 9, Issue: 24 (2022), DOI: https://doi.org/10.1186/s40561-022-00205-x, Impact Factor: 5.26
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F. Ahmad, Z. Ahmed, S. Muneeb (2021), "Effect of Gaming Mode Upon the Players’ Cognitive Performance During Brain Games Play: An Exploratory Research", International Journal of Game-Based Learning (IJGBL), pp: 67-76, Vol: 11, Issue: 1, Impact Factor: 1.87
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F. Ahmad, L. Zongwei, Z. Ahmed, S. Muneeb (2020), "Behavioral profiling: a generationwide study of players' experiences during brain games play", Interactive Learning Environments, Impact Factor: 5.22
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F. Ahmad, Y. Chen, L. Hu, S. Wang, J. Wang, Z. Chen, X. Jiang, J. Shen (2017), "BrainStorm: a psychosocial game suite design for non-invasive cross-generational cognitive capabilities data collection", Journal of Experimental & Theoretical Artificial Intelligence , pp: 1311-1323, Vol: 29,2017, Issue: 6, Impact Factor: 2.85
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F. Ahmad, A. Najam, Z. Ahmed (2012), "Image-based Face Detection and Recognition: State of the Art", IJCSI International Journal of Computer Science Issues, Vol: 9, Issue: 6, ISSN: 1694-0814, Impact Factor: (EI Indexed)
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